Reinventing Adventure: A Bold New Vision for Role-Playing Game Design

  • Ethan Miller Ethan Miller
  • Oct 22, 2026
Reinventing Adventure: A Bold New Vision for Role-Playing Game Design

This article offers insight into the creative process behind an upcoming role-playing action game that diverges sharply from previous franchises. The director explains that every design element was approached with a fresh perspective, aiming to craft a novel experience inspired by a unique narrative and visual style.

Mikinobu Abe, the director of the game, described the project as a major undertaking and a significant challenge. His vision was to ensure that the new game felt entirely different from the previous titles produced by RGG Studio. Instead of building upon familiar frameworks, the team set out to reinvent every component, resulting in an experience "which distinguishes itself solely through its own unique qualities.".

In an in-depth discussion, the director revealed that the development process deliberately ignored the foundations set by prior series. The team focused on rebuilding elements from scratch, rethinking everything from the game’s map and user interface to its narrative and cinematic sequences. As a result, each element was reimagined to match the distinctive style of this new project.

Among the most compelling shifts is the setting of the game, which departs from a single location and timeframe. The game unfolds across a historical timeline, divided into five different eras and cities that collectively span 50 years. This ambitious decision required extensive planning, highlighting the commitment to innovation.

The strategic approach can be summarized in these key points:

  • The development began with a complete reset, disregarding past practices.
  • Every detail, from mapping to UI design, was rethought to align with the new creative vision.
  • The narrative structure was radically redesigned, with the story exploring multiple eras over half a century.
  • The comparison with earlier franchises was intentionally avoided to foster originality.

The project is scheduled to launch on January 15, 2027, and will be offered on several systems, such as the PS5, Xbox Series X and Series S, as well as PC. This fresh approach highlights the creative freedom that the team embraced in order to deliver an experience that stands distinct from its predecessors.